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Enchantments

Every enchantment of the built-in content (24). They work like vanilla enchantments: apply them with an anvil and an enchanted book, or find them on items. Some only work when the wielder (or wearer) has enough of an ability score. How to make your own: datapacks.

  • Found: enchanting table ones appear in enchanting tables; all of them can be found in loot chests and fishing and on librarian books. Treasure ones never appear in enchanting tables.
  • Needs: the ability scores the effect checks (the wielder for weapons, the wearer for armor). Without them the enchantment does nothing.
  • In creative mode, the MineDnD tab has an enchanted book for every level of every enchantment.
Enchantment Max On Found Needs
Arcane Edge III weapons enchanting table INT 13
Barbarian Rage II melee weapons treasure STR 14
Darkvision I helmets treasure –
Dwarf-Forged III anything with durability treasure –
Dwarven Fortitude II chestplates treasure –
Feather Step III boots enchanting table –
Fleetfoot II boots treasure –
Frost Brand II weapons enchanting table –
Giant Slayer III weapons enchanting table –
Halfling Luck III fishing rods enchanting table –
Hellish Rebuke II chestplates treasure CHA 12
Holy Strike III weapons treasure –
Hunter's Mark I bows enchanting table –
Life Drinker II weapons treasure CON 13
Long Arm II melee weapons enchanting table –
Prospector's Eye III mining tools enchanting table –
Ranger's Volley I bows treasure –
Sea Elf's Grace III boots enchanting table –
Sneak Attack III melee weapons treasure DEX 13
Springheel II leggings enchanting table –
Stoneskin III chestplates enchanting table CON 13
Stormcaller I weapons treasure WIS 14
Thunderous Smite II melee weapons enchanting table –
Venom Strike III weapons treasure STR 12, DEX 12

Arcane Edge

+1 damage per level (needs INT 13).

Goes on weapons
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs INT 13
Id minednd:arcane_edge
Level Effect
I +1 damage on every hit
II +2 damage on every hit
III +3 damage on every hit

Barbarian Rage

Chance to gain Strength on hit (needs STR 14).

Goes on melee weapons
Active in main hand
Found loot and fishing, librarian trades
Needs STR 14
On items Berserker Axe (II)
Id minednd:barbarian_rage
Level Effect
I 15% chance per hit to get Strength I for 3 s
II 25% chance per hit to get Strength I for 3–5 s

Darkvision

Night vision.

Goes on helmets
Active in head
Found loot and fishing, librarian trades
Needs nothing
On items Helm of Darkvision (I)
Id minednd:darkvision
Level Effect
I Night Vision while worn (kept topped up, so it never flickers)

Dwarf-Forged

Uses less durability; no Unbreaking.

Goes on anything with durability
Active in any slot
Found loot and fishing, librarian trades
Needs nothing
Not with Unbreaking
On items Dwarven Plate (II), Dwarven Pick (III), Dwarven Waraxe (I), Dwarven Heavy Crossbow (III)
Id minednd:dwarf_forged
Level Effect
I 20% chance to lose no durability on each use
II 40% chance to lose no durability on each use
III 60% chance to lose no durability on each use

Dwarven Fortitude

+1 heart per level.

Goes on chestplates
Active in chest
Found loot and fishing, librarian trades
Needs nothing
On items Dwarven Plate (II)
Id minednd:dwarven_fortitude
Level Effect
I +1 heart of max health while worn
II +2 hearts of max health while worn

Feather Step

+1 block of safe falling per level.

Goes on boots
Active in feet
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Boots of Striding and Springing (III), Scout's Boots (I)
Id minednd:feather_step
Level Effect
I +1 block before fall damage starts
II +2 blocks before fall damage starts
III +3 blocks before fall damage starts

Fleetfoot

+10% movement speed per level.

Goes on boots
Active in feet
Found loot and fishing, librarian trades
Needs nothing
On items Boots of Striding and Springing (I), Pathfinder Boots (I)
Id minednd:fleetfoot
Level Effect
I +10% movement speed while worn
II +20% movement speed while worn

Frost Brand

Slows the target; no Fire Aspect.

Goes on weapons (in enchanting tables: melee weapons)
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
Not with Fire Aspect
On items Frost Brand (II)
Id minednd:frost_brand
Level Effect
I Slowness I for 2–3 s on every melee hit
II Slowness I–II for 2–5 s on every melee hit

Giant Slayer

+2.5 damage per level against ravagers, golems, wardens, withers, dragons, hoglins.

Goes on weapons (in enchanting tables: melee weapons)
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Vorpal Sword (III)
Id minednd:giant_slayer
Level Effect
I +2.5 damage against ravagers, iron golems, wardens, elder guardians, the wither, the ender dragon, hoglins and zoglins
II +5 damage against ravagers, iron golems, wardens, elder guardians, the wither, the ender dragon, hoglins and zoglins
III +7.5 damage against ravagers, iron golems, wardens, elder guardians, the wither, the ender dragon, hoglins and zoglins

Halfling Luck

Better fishing loot.

Goes on fishing rods
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Halfling Fishing Rod (III)
Id minednd:halfling_luck
Level Effect
I +1 fishing luck (like Luck of the Sea I)
II +2 fishing luck (like Luck of the Sea II)
III +3 fishing luck (like Luck of the Sea III)

Hellish Rebuke

Sets attackers on fire (needs CHA 12).

Goes on chestplates
Active in chest
Found loot and fishing, librarian trades
Needs CHA 12
On items Infernal Cuirass (II)
Id minednd:hellish_rebuke
Level Effect
I Melee attackers burn for 2 s
II Melee attackers burn for 4 s

Holy Strike

+3 damage per level against undead.

Goes on weapons (in enchanting tables: melee weapons)
Active in main hand
Found loot and fishing, librarian trades
Needs nothing
On items Flame Sword (I), Mace of Disruption (III), Silvered Greatsword (II), Sun Blade (III)
Id minednd:holy_strike
Level Effect
I +3 damage against undead (zombies, skeletons, phantoms, the wither, …)
II +6 damage against undead (zombies, skeletons, phantoms, the wither, …)
III +9 damage against undead (zombies, skeletons, phantoms, the wither, …)

Hunter's Mark

Targets glow for 8 seconds.

Goes on bows
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Elven Longbow (I), Hunter's Shortbow (I)
Id minednd:hunters_mark
Level Effect
I Targets hit glow (visible through walls) for 8 s

Life Drinker

Chance to regenerate on hit (needs CON 13).

Goes on weapons (in enchanting tables: melee weapons)
Active in main hand
Found loot and fishing, librarian trades
Needs CON 13
On items Sword of Life Stealing (II)
Id minednd:life_drinker
Level Effect
I 25% chance per hit to get Regeneration I for 2 s
II 35% chance per hit to get Regeneration I for 2–3 s

Long Arm

+0.5 attack reach per level.

Goes on melee weapons
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Halberd of Reach (II), Militia Spear (I)
Id minednd:long_arm
Level Effect
I +0.5 blocks of attack reach
II +1 blocks of attack reach

Prospector's Eye

+1 XP per level from mined blocks.

Goes on mining tools
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Dwarven Pick (III)
Id minednd:prospector
Level Effect
I +1 XP from every block that drops XP (ores, sculk, …)
II +2 XP from every block that drops XP (ores, sculk, …)
III +3 XP from every block that drops XP (ores, sculk, …)

Ranger's Volley

Shoots 3 arrows at once.

Goes on bows
Active in main hand
Found loot and fishing, librarian trades
Needs nothing
On items Bow of Volleys (I)
Id minednd:rangers_volley
Level Effect
I Shoots 3 arrows in a spread (2 extra arrows, like Multishot)

Sea Elf's Grace

Faster in water; no Depth Strider.

Goes on boots
Active in feet
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
Not with Depth Strider
On items Boots of the Sea Elf (III)
Id minednd:sea_elf_grace
Level Effect
I +33% movement in water
II +66% movement in water
III +99% movement in water

Sneak Attack

+2 damage per level while sneaking (needs DEX 13).

Goes on melee weapons
Active in main hand
Found loot and fishing, librarian trades
Needs DEX 13
On items Scout's Dagger (I), Shadow Dagger (III)
Id minednd:sneak_attack
Level Effect
I +2 damage while sneaking
II +4 damage while sneaking
III +6 damage while sneaking

Springheel

+10% jump height per level.

Goes on leggings
Active in legs
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Greaves of Leaping (II), Vanguard Greaves (I)
Id minednd:springheel
Level Effect
I +10% jump strength while worn
II +20% jump strength while worn

Stoneskin

+1 protection per level (needs CON 13).

Goes on chestplates
Active in chest
Found enchanting tables, loot and fishing, librarian trades
Needs CON 13
On items Dwarven Plate (I), Knight's Breastplate (I)
Id minednd:stoneskin
Level Effect
I +1 protection (like Protection I) against most damage
II +2 protection (like Protection II) against most damage
III +3 protection (like Protection III) against most damage

Stormcaller

During thunderstorms, may call lightning on the target (needs WIS 14).

Goes on weapons
Active in main hand
Found loot and fishing, librarian trades
Needs WIS 14
On items Hammer of Thunderbolts (I), Javelin of Lightning (I)
Id minednd:stormcaller
Level Effect
I 30% chance per melee hit, during thunderstorms only, to strike the target with lightning

Thunderous Smite

Extra knockback.

Goes on melee weapons
Active in main hand
Found enchanting tables, loot and fishing, librarian trades
Needs nothing
On items Dwarven Waraxe (I), Hammer of Thunderbolts (II), Mace of Disruption (I)
Id minednd:thunderous_smite
Level Effect
I +1 knockback (like Knockback I)
II +2 knockback (like Knockback II)

Venom Strike

Poisons the target (needs STR 12 and DEX 12).

Goes on weapons (in enchanting tables: melee weapons)
Active in main hand
Found loot and fishing, librarian trades
Needs STR 12, DEX 12
On items Dagger of Venom (II)
Id minednd:venom_strike
Level Effect
I Poison (I or II) for 3 s on every melee hit
II Poison (I or II) for 3–5 s on every melee hit
III Poison (I or II) for 3–7 s on every melee hit