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Default content

MineDnD ships with a built-in datapack, MineDnD Default Content (minednd:default_content), enabled in every world (new and existing). It is also the reference example for writing your own content: the files are in src/main/resources/resourcepacks/default_content, and the datapack guide explains every field. Each item and enchantment in detail: items, enchantments.

  • Turn it off in a world: /datapack disable "minednd:default_content" (or untick it under Data Packs when creating a world). Turn it back on with /datapack enable.
  • Change part of it: in your own datapack, add a file with the same path (e.g. data/minednd/crafting_requirements/bow.json or data/minednd/items/weapons/flame_sword.json). It wins if your pack comes after the default content in /datapack list; if not, run /datapack disable "file/<your pack>" then /datapack enable "file/<your pack>" last. To lift a rule, override it with score 1 ({ "items": "minecraft:bow", "requirements": { "dex": 1 } }).
  • These are normal items for every player. Those with a recipe (57 of them) are crafted in a crafting table; each recipe appears in the recipe book the first time you get its special ingredient (e.g. blaze powder or magma cream for the Flame Sword), like vanilla recipes. Most recipes upgrade the plain base item (e.g. a golden sword) with special ingredients. Potions are brewed in a brewing stand, where its recipe list (book button) shows them. In creative mode all of them are in the MineDnD tab, and operators can also give them with /dnd give.
  • Enchantments: the 12 marked table come from enchanting tables; all of them appear on loot (chests, fishing) and on librarian books, so the treasure ones are found only there.
  • First-time XP blocks (block tag #minednd:first_time_xp): mining each of these for the first time gives adventure XP, if it is on (new_block): every ore (#c:ores), ancient debris, amethyst, sculk, spawners, suspicious sand and gravel, crying obsidian, gilded blackstone, end stone, chorus flowers and sponges.

Items (70)

Accessories

Item Base Bonus Requires Powers Recipe
Amulet of Health Heart of the Sea +2 CON (off hand) 4 × Iron Chain + Heart of the Sea
Ioun Stone of Insight Amethyst Shard +1 WIS, +1 INT (off hand) 8 × Amethyst Shard + Emerald
Pearl of Power Echo Shard +3 INT (off hand) INT 13 no recipe
Periapt of Wound Closure Ghast Tear +3 CON (off hand) WIS 12 no recipe
Ring of Strength Gold Nugget +2 STR (off hand) 8 × Gold Nugget + Diamond
Stone of Good Luck Emerald +1 CHA, +1 DEX (off hand) 2 × Rabbit's Foot + Emerald

Armor

Item Base Bonus Requires Powers Recipe
Belt of Giant Strength Leather Pants +4 STR (legs) CON 12 no recipe
Boots of Elvenkind Leather Boots +2 DEX, +1 CHA (feet) Emerald + 2 × Feather + Leather Boots
Boots of Striding and Springing Leather Boots DEX 12 Feather Step III; Fleetfoot I Rabbit's Foot + 2 × Feather + Leather Boots
Boots of the Sea Elf Diamond Boots DEX 12 Sea Elf's Grace III; Feather Falling II 2 × Nautilus Shell + Diamond Boots
Cap of Water Breathing Turtle Shell Respiration III; Aqua Affinity I 2 × Prismarine Shard + Turtle Shell
Circlet of Wisdom Chainmail Helmet +2 WIS (head) 4 × Gold Ingot + Amethyst Shard
Cloak of Protection Leather Tunic +1 CON, +1 WIS (chest) +5 armor, +1 armor toughness 4 × Phantom Membrane + Leather Tunic
Copper Buckler Shield +1 CON (off hand) Copper Ingot + Shield
Copper Helm of Vigilance Copper Helmet +1 WIS (head) Protection I Glowstone Dust + Copper Helmet
Dwarven Plate Iron Chestplate +1 CON (chest) STR 13, CON 14 Dwarven Fortitude II; Stoneskin I; Dwarf-Forged II 2 × Block of Iron + 2 × Obsidian + Iron Chestplate
Elven Chain Shirt Chainmail Chestplate +1 DEX (chest) DEX 13 Projectile Protection II 7 × Iron Chain + Emerald
Greaves of Leaping Chainmail Leggings DEX 12 Springheel II 6 × Iron Chain + Rabbit's Foot
Headband of Intellect Golden Helmet +2 INT (head) Unbreaking III 2 × Lapis Lazuli + Golden Helmet
Helm of Darkvision Iron Helmet WIS 11 Darkvision I 2 × Glow Ink Sac + Iron Helmet
Infernal Cuirass Netherite Chestplate CON 13, CHA 13 Hellish Rebuke II; Fire Protection IV no recipe
Knight's Breastplate Iron Chestplate +1 CON (chest) STR 13 Protection II; Stoneskin I Block of Iron + Iron Chestplate
Padded Jerkin Leather Tunic +1 CON (chest) Protection I any wool + Leather Tunic
Pathfinder Boots Iron Boots DEX 12 Fleetfoot I; Feather Falling II Rabbit Hide + Iron Boots
Scout's Boots Leather Boots +1 DEX (feet) Feather Step I Feather + Leather Boots
Sentinel's Helm Iron Helmet +1 WIS (head) WIS 13 Protection II Nether Quartz + Iron Helmet
Shield of Faith Shield +2 CHA, +1 WIS (off hand) CHA 12 4 × Gold Ingot + Shield
Vanguard Greaves Iron Leggings STR 12 Protection II; Springheel I Block of Iron + Iron Leggings

Potions

Item Base Bonus Requires Powers Recipe
Potion of Hill Giant Strength Potion Strength II (180 s) brewed: Potion of Strength II + Block of Iron
Potion of Heroism Potion Absorption II (180 s), Resistance I (60 s) brewed: Awkward Potion + Golden Apple
Potion of Invisibility Potion Invisibility I (300 s) brewed: Potion of Night Vision + Golden Carrot
Potion of Superior Healing Potion Instant Health III, Regeneration II (10 s) brewed: Potion of Healing II + Ghast Tear

Tomes

Item Base Bonus Requires Powers Recipe
Manual of Bodily Health Book +2 CON (off hand) no recipe
Tome of Clear Thought Book +2 INT (off hand) no recipe
Tome of Leadership and Influence Book +2 CHA (off hand) no recipe
Tome of Understanding Book +2 WIS (off hand) no recipe

Tools

Item Base Bonus Requires Powers Recipe
Dwarven Pick Diamond Pickaxe STR 13, CON 12 Efficiency IV; Prospector's Eye III; Dwarf-Forged III 3 × Emerald + Diamond Pickaxe
Halfling Fishing Rod Fishing Rod DEX 11 Halfling Luck III; Lure II 2 × Rabbit's Foot + Fishing Rod

Weapons

Item Base Bonus Requires Powers Recipe
Apprentice Wand Stick INT 11 Fireball (right click): 1.5 dmg + 0.5 per INT modifier point; cooldown 1 s Copper Ingot + Stick
Battlemage Staff Blaze Rod +1 CON (main hand) INT 13, STR 12 Fireball (right click): 4 dmg + 1 per INT modifier point, sets on fire for 2 s; cooldown 1.5 s Nether Quartz + Blaze Rod + Iron Ingot
Berserker Axe Diamond Axe +1 CON (main hand) STR 15 Barbarian Rage II; Sharpness II 2 × Nether Wart + Blaze Powder + Diamond Axe
Bolt Thrower Crossbow DEX 13 Quick Charge I; Piercing II 2 × Redstone Dust + Crossbow
Copper Throwing Axe Copper Axe STR 11 Throw (right click): 3 dmg + 0.5 per STR modifier point; cooldown 1.5 s String + Copper Axe
Dagger of Venom Iron Sword DEX 13 Venom Strike II; Sharpness I Fermented Spider Eye + Iron Sword
Duelist's Rapier Iron Sword +1 DEX (main hand) DEX 13 Sharpness II Feather + Iron Sword
Dwarven Waraxe Iron Axe STR 13, CON 12 Thunderous Smite I; Dwarf-Forged I; Sharpness I 2 × Iron Ingot + Block of Iron + 2 × Stick
Elven Longbow Bow +1 WIS (main hand) DEX 15 Hunter's Mark I; Power IV 2 × Amethyst Shard + 2 × String + Bow
Flame Sword Iron Sword STR 12 Fire Aspect II; Holy Strike I; Throw (right click): 5 dmg + 1 per STR modifier point, sets on fire for 4 s; cooldown 2 s 3 × Blaze Powder + Iron Sword + Magma Cream
Frost Brand Diamond Sword STR 13 Frost Brand II; Sharpness II 6 × Packed Ice + 2 × Blue Ice + Diamond Sword
Halberd of Reach Iron Spear STR 13 Long Arm II Iron Ingot + Iron Spear + String
Hammer of Thunderbolts Mace +2 STR (main hand) STR 17 Thunderous Smite II; Stormcaller I; Throw (right click): 8 dmg + 1.5 per STR modifier point; cooldown 3 s no recipe
Dwarven Heavy Crossbow Crossbow STR 12, DEX 12 Quick Charge II; Piercing III; Dwarf-Forged III 2 × Iron Ingot + Obsidian + Crossbow
Holy Symbol Nether Star +1 WIS (off hand) WIS 13 Fireball (ability key): 3 dmg + 1.5 per WIS modifier point, sets on fire for 3 s; cooldown 2 s no recipe
Hunter's Shortbow Bow DEX 11 Hunter's Mark I; Power I 2 × Leather + Bow
Javelin of Lightning Trident STR 13, WIS 14 Loyalty III; Channeling I; Stormcaller I no recipe
Mace of Disruption Mace STR 14, WIS 12 Holy Strike III; Thunderous Smite I 2 × Gold Ingot + Glistering Melon Slice + Mace
Militia Spear Copper Spear STR 11 Long Arm I Leather + Copper Spear
Ranger's Bow Bow +1 DEX (main hand) DEX 14 Power III; Infinity I; Fireball (ability key): 3 dmg + 1 per DEX modifier point, sets on fire for 2 s; cooldown 5 s; unbreakable 4 × Feather + 4 × Emerald + Bow
Returning Hand Axe Iron Axe STR 11 Throw (right click): 4 dmg + 1 per STR modifier point; cooldown 1.5 s Iron Axe + Wind Charge
Scout's Dagger Stone Sword DEX 11 Sneak Attack I Flint + Stone Sword
Shadow Dagger Iron Sword +1 DEX (main hand) DEX 14 Sneak Attack III 2 × Ink Sac + Echo Shard + Iron Sword
Silvered Greatsword Iron Sword STR 13 Holy Strike II; Sharpness I Nether Quartz + Iron Sword
Spellbook of Fire Bolt Book +1 INT (off hand) INT 11 Fireball (right click): 3 dmg + 1 per INT modifier point, sets on fire for 2 s; cooldown 1.25 s Blaze Powder + Book
Staff of Power Breeze Rod +2 INT, +1 CON (main hand) INT 16 Fireball (right click): 6 dmg + 2 per INT modifier point, sets on fire for 5 s; cooldown 2 s no recipe
Sun Blade Golden Sword CHA 13 Holy Strike III; Sharpness II; unbreakable 4 × Copper Ingot + 3 × Glowstone Dust + Golden Sword + Blaze Rod
Sword of Life Stealing Iron Sword CON 13 Life Drinker II; Sharpness I 2 × Redstone Dust + Ghast Tear + Iron Sword
Bow of Volleys Bow DEX 14 Ranger's Volley I; Power I 3 × Bow
Vorpal Sword Netherite Sword STR 16, DEX 14 Sharpness V; Giant Slayer III; Looting II no recipe
Wand of Magic Missiles Stick INT 12 Fireball (right click): 2 dmg + 0.5 per INT modifier point; cooldown 0.5 s Amethyst Shard + Stick
Wizard's Staff Blaze Rod +1 INT (main hand) INT 13 Fireball (right click): 4 dmg + 1.5 per INT modifier point, sets on fire for 3 s; cooldown 1.5 s Amethyst Shard + 2 × Blaze Rod

Enchantments (24)

Enchantment Max level On Found Effect
Arcane Edge III weapons table +1 damage per level (needs INT 13)
Barbarian Rage II melee weapons treasure Chance to gain Strength on hit (needs STR 14)
Darkvision I helmets treasure Night vision
Dwarf-Forged III anything with durability treasure Uses less durability; no Unbreaking
Dwarven Fortitude II chestplates treasure +1 heart per level
Feather Step III boots table +1 block of safe falling per level
Fleetfoot II boots treasure +10% movement speed per level
Frost Brand II weapons table Slows the target; no Fire Aspect
Giant Slayer III weapons table +2.5 damage per level against ravagers, golems, wardens, withers, dragons, hoglins
Halfling Luck III fishing rods table Better fishing loot
Hellish Rebuke II chestplates treasure Sets attackers on fire (needs CHA 12)
Holy Strike III weapons treasure +3 damage per level against undead
Hunter's Mark I bows table Targets glow for 8 seconds
Life Drinker II weapons treasure Chance to regenerate on hit (needs CON 13)
Long Arm II melee weapons table +0.5 attack reach per level
Prospector's Eye III mining tools table +1 XP per level from mined blocks
Ranger's Volley I bows treasure Shoots 3 arrows at once
Sea Elf's Grace III boots table Faster in water; no Depth Strider
Sneak Attack III melee weapons treasure +2 damage per level while sneaking (needs DEX 13)
Springheel II leggings table +10% jump height per level
Stoneskin III chestplates table +1 protection per level (needs CON 13)
Stormcaller I weapons treasure During thunderstorms, may call lightning on the target (needs WIS 14)
Thunderous Smite II melee weapons table Extra knockback
Venom Strike III weapons treasure Poisons the target (needs STR 12 and DEX 12)

Requirements (47 rules)

Crafting or brewing, placing and using these needs ability scores (see requirement rules). Creative players can always place and use. The rules in brewing/ give vanilla potions their tiers (built-in brewing tiers).

Rule Targets Craft / brew Place Use
alchemy_ingredients Glistering Melon Slice, Fermented Spider Eye, Golden Carrot WIS 12
anvil Anvil STR 13 STR 13
banners banners CHA 11
beacon Beacon WIS 15, CHA 13 WIS 14
bookshelves Bookshelf, Chiseled Bookshelf INT 11 INT 11
bow Bow DEX 11
brewing/effect_potions #minednd:effects potions WIS 10
brewing/enhanced_potions #minednd:enhanced potions WIS 12, INT 10
brewing/harmful_lingering_potions #minednd:harmful potions in Lingering Potion INT 13
brewing/harmful_potions #minednd:harmful potions INT 11
brewing/lingering_potions #minednd:effects potions in Lingering Potion WIS 13, INT 12
brewing/potion_of_giant_strength Potion of Hill Giant Strength WIS 13, INT 13
brewing/potion_of_heroism Potion of Heroism WIS 14, CHA 12
brewing/potion_of_invisibility Potion of Invisibility WIS 13, INT 14
brewing/potion_of_superior_healing Potion of Superior Healing WIS 14, INT 12
brewing/splash_potions #minednd:effects potions in Splash Potion WIS 12, INT 10
brewing_stand Brewing Stand INT 13 WIS 12
cake Cake CHA 11
cartography_table Cartography Table INT 11 INT 12
conduit Conduit WIS 14 WIS 13
crossbow Crossbow DEX 12, INT 11
diamond_armor Diamond Helmet, Diamond Chestplate, Diamond Leggings, Diamond Boots STR 13, CON 12
diamond_tools Diamond Sword, Diamond Axe, Diamond Pickaxe, Diamond Shovel, Diamond Hoe, Diamond Spear STR 13
enchanting_table Enchanting Table INT 14 INT 12 INT 12, WIS 10
end_crystal End Crystal INT 14 INT 13
ender_pearl Ender Pearl DEX 13
eye_of_ender Eye of Ender WIS 13 WIS 12
firework_rocket Firework Rocket INT 11
golden_apple Golden Apple WIS 13 CON 11
grindstone Grindstone WIS 11 WIS 12
iron_armor Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots STR 11
iron_weapons Iron Sword, Iron Axe, Iron Spear STR 11
lodestone Lodestone INT 12 INT 12
mace Mace STR 15
maps_and_compasses Empty Map, Compass, Clock, Spyglass INT 11
music Note Block, Jukebox CHA 11 CHA 12
netherite_ingot Netherite Ingot STR 14, CON 13
recovery_compass Recovery Compass WIS 14
redstone_advanced Piston, Sticky Piston, Hopper, Daylight Detector INT 12
redstone_basic Redstone Repeater, Dispenser, Dropper INT 11
redstone_expert Observer, Redstone Comparator INT 13
redstone_torch Redstone Torch INT 12, WIS 10
respawn_anchor Respawn Anchor WIS 13 WIS 13
shield Shield CON 11
smithing_table Smithing Table STR 12 STR 12
tnt TNT INT 12 WIS 13
writing Book and Quill, Lectern INT 11